SnapChat Geo Filter:
This week we showcased the game at Netherworld and started marketing and advertising the game.
Sound effects have now been added to the introductory cutscene
A new control screen has been drawn up and implimented:
New – For Colour Blind (and controls fixed):
2 variations of the new controls:
Time adjusted, frames changed, speed edited.
Once sound is implimented, editing will be done again to fit the Audio.
I built a custom font for the game using calligraphr.com
Current font will be replaced:
Below are instances where the font is used to show the consistency:
This week the main 3D elements of the level polish were completed, as well as most of the 2D elements. UI assets were implemented, lighting was completed, final 3D models were made and textures, emissive materials were completed and the 2D intro cut-scene animation was finalized.
Cutscene Intro – Part 6: 9 Hours
Deathscreens: 6 Hours
Lighting and Materials: 1 Hour
Environment Polish: 6 Hours
UI Implementation: 1 Hour
This week 26 Hours were completed (including organizing the voice actor and researching recording equipment, as well as blog management). Next week I aim to complete the wood texture, the outro frame, control menu, and narrations and sounds for the introductory cut scene. Once these elements are complete, the game is finalized in regards to animation.